Simon

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The story behind the game

Sometimes a simple idea proves more powerful than dozens of complex concepts — that’s how the game Simon emerged in the 1970s, leaving a significant mark on the history of electronic entertainment. Four bright buttons, light signals, and tones resembling musical notes — all of this combined into a simple yet unexpectedly captivating memory game. Behind this minimalism stood a clever engineering idea, born at the intersection of video games, sound experiments, and the desire to create something truly new.

History of the game

The idea for Simon came from Ralph Baer and Howard Morrison — engineers closely associated with the development of early video games. Baer was already known as the “father of video games” for creating the Magnavox Odyssey — the first home video game console. The inspiration for Simon came from an Atari arcade game called Touch Me, where players had to remember audio and visual signals.

However, in Baer’s view, Touch Me was clumsy and unsuccessful. He and Morrison decided to refine the concept: improve the sound, make the controls more intuitive, and design more appealing. Together with programmer Lenny Cope, they created a device capable of playing sequences of lights and sounds that the player had to repeat. In 1978, their game was released by Milton Bradley — one of the largest board and electronic game manufacturers in the United States.

Simon was an instant hit. In 1978, the game was presented at the International Consumer Electronics Show in Chicago and immediately drew attention. The demo attracted interest from journalists, retailers, and visitors, quickly bringing the new product to store shelves.

The device with four buttons — green, red, blue, and yellow — played clear musical tones in a specific sequence. The player had to repeat the sequence, which grew longer with each round. The combination of light and sound created an engaging effect and encouraged players to improve their performance.

Simon quickly gained popularity in the U.S. and beyond. By the early 1980s, it was being produced in other countries, including the UK, Canada, and Germany, and the brand continued to evolve: new versions like Simon 2, Pocket Simon, Simon Stix, and later electronic remakes and mobile apps were released. Each new edition aimed to preserve the spirit of the original while adding new modes, compactness, or visual effects. Simon became not just a toy but an icon of its era — an example of how a simple concept can achieve cult status.

Fun facts

  • Each of Simon’s four buttons was accompanied by a unique sound based on musical tones — C, E, G, and B — making the game not only visually expressive but also easily recognizable by sound, adding elements of rhythm and melody.
  • The original casing of the game was inspired by the shape of a drum: the round body with four segments emphasized the connection between sound and action.
  • The first batch of Simon was sold at $24.95 — about $120 today when adjusted for inflation — and even at that price, demand was so high that the game quickly sold out in stores.
  • The game Simon also found use beyond entertainment: it was actively used in various cognitive studies, including research on short-term memory and concentration, thanks to its clear and progressively challenging structure.
  • The name Simon refers to the children’s game “Simon says,” where players must follow only the commands that start with the phrase “Simon says” — a nod that highlights the core mechanic: attentive observation and precise execution.
  • In 1999, the game Simon was inducted into the U.S. National Toy Hall of Fame as one of the most significant and influential inventions in the history of the entertainment industry.

Simon was one of the first games to successfully combine sound, light, and memory, paving the way for a new genre of interactive toys. The game spawned numerous clones and knockoffs and inspired dozens of developers. Today, it’s regarded as a classic, and original 1978 editions have become collector’s items.

How to play, rules and tips

Despite its simple mechanics, Simon can seriously challenge your memory and concentration. This electronic game has maintained its popularity for several decades due to its combination of an intuitive interface and progressively increasing difficulty.

To succeed, it's not enough just to remember colors — understanding how the game works and which strategies will help you get as far as possible is key.

Game rules

The game process is based on repeating sequences that the device itself sets. It shows the player a combination of colors and sounds, and their task is to accurately reproduce it. After each successfully completed round, the sequence grows by one element.

Below are the key rules on which the game process is based:

  • The game starts with a random signal — it can be any of the four colors, accompanied by the corresponding sound, and the player's task is to repeat this first step without error.
  • If the sequence is correctly reproduced, the device adds another element, making the task harder and testing the player's ability to remember increasingly longer chains.
  • The colors are always the same — green, red, yellow, and blue — each with its own unique tone, which helps the player navigate not only visually but also audibly.
  • The player must press the buttons exactly in the order they were shown, without making a single mistake, or the sequence will reset.
  • Any error in inputting the sequence leads to the game ending, although some versions offer the possibility of repeating the current level — this depends on the specific device model.
  • The number of levels is unlimited, and the game continues as long as the player can accurately reproduce longer and more complex signal sequences.

Game tips

If you view Simon not just as a toy but as a challenge for your attention, memory, and patience, it can become real brain training. Winning here is not a coincidence, but the result of focus and the right strategy.

Although the rules are simple, achieving a high score is difficult. To improve your results, it's helpful to use proven memory techniques:

  • Use associations. Link each color to an image: green — grass, red — apple, blue — sea, yellow — sun. Mentally turn the sequence into a story: for example, “the grass is burning in the sun, and above it is the sky.”
  • Break it into blocks. Long sequences are easier to remember when split into groups: 3+3+2, 4+4, etc. This technique is called chunking and is widely used in neuropsychology to reduce cognitive load during memorization.
  • Repeat aloud. Saying the color sequence out loud activates several sensory channels — visual, auditory, and motor. This strengthens memory, creates an internal rhythm, and helps to more accurately reproduce the necessary sequence of actions.
  • Practice regularly. Memory is a skill that develops with systematic practice, just like other cognitive abilities. Even 5 to 10 minutes of gameplay a day can significantly improve results in just one week.

Experienced players use approaches that allow them to last longer and increase the pace:

  • Concentration comes first. Before starting the game, try to eliminate anything that could distract you: put away your phone, turn off the music, delay conversations. Simon requires full concentration, especially at higher levels. The best time to play is when you're alert, rested, and able to maintain focus — for example, in the first half of the day or right after a short break.
  • Catch the rhythm. The game plays signals at a clear, consistent pace. This rhythm helps the brain predict the duration of pauses between signals and makes information easier to process. Try to consciously follow this rhythm and mentally sync with it — this will activate not only visual memory but also motor and auditory memory. The predictability of the rhythm makes sequences easier to remember.
  • Focus on the first element. The most important thing is to start correctly. The first step in the sequence kind of “opens the door” to the rest of the sequence, setting the pace and direction of attention. If you remember the beginning accurately, the rest will be easier. Most mistakes don’t occur in the middle, but at the transitions between mental blocks — and this is something important to keep in mind during the process.
  • Set goals. Playing just for fun is enjoyable, but for growth and progress, it's important to set specific goals. Start with small goals — for example, the goal is to complete eight steps in a row, and then gradually increase the difficulty based on your own pace and progress. This helps not only to track your own level but also to maintain interest in the game. Dividing the path into stages makes the task psychologically easier and strengthens motivation.

Simon is not just a game; it's a training tool for attention, memory, and persistence. Every sequence is a challenge, and every mistake is a reason to try again. Progress doesn’t come immediately, but it becomes noticeable after several regular attempts.

The most important thing is to maintain interest, not fear starting over, and remember that even the longest chain starts with a single signal. In this game, the winner is not the one who remembers everything, but the one who continues — step by step.