One of the most well-known board games, especially popular in the United States and Europe, is Chinese Checkers. Invented at the end of the 19th century, it quickly gained popularity in Western countries and, despite its name, has no connection to China.
It’s easy to recognize by its distinctive star-shaped board and colorful pieces that players move by jumping over other figures. Beneath its simple appearance lies a surprisingly deep strategy that makes the game engaging for both children and adults.
History of the game
The predecessor of Chinese Checkers is considered to be the game Halma, invented in 1883–1884 by an American professor from Boston — George Howard Monks. Based on this game, in 1892 the German Otto Robert Maier developed a more complex version, which was named Stern-Halma. Unlike the original Halma, this variant is played on a six-pointed star-shaped board with 2 to 6 players.
This change to the board design became the key difference: the star shape equalized the players’ starting positions and made the game more symmetrical and dynamic. Each point of the star serves as a starting base, providing equal conditions for all participants and offering wide opportunities for strategic planning.
Stern-Halma was officially patented by the German company Ravensburger in 1892, and in 1909 it was released in England by Spears & Sons. In the United States, the puzzle appeared much later — in 1928 — and was published by J. Pressman & Co. It was then that the game received its new name — Chinese Checkers.
Although Chinese Checkers does not originate from China, the marketing strategy of using the word “Chinese” turned out to be successful. To the public, the Eastern flair was associated with exoticism, mystery, and refined culture. As a result, the brand became more memorable and easily recognizable.
One theory behind the name is the rapid rise in popularity of all things Eastern in the United States in the early 1920s. Around the same time, Mahjong was introduced in the US (in 1922), and in 1923 the grand archaeological discovery of Tutankhamun’s tomb took place. Chinese Checkers became another milestone in the Eastern trend of the 1920s and secured a prominent place among other classic board games.
The game quickly entered American households, becoming an integral part of home entertainment. With simple rules and the option to play with two, three, or more people, it was perfect for evenings around the table. In addition, Chinese Checkers was often used in educational institutions to help children develop spatial thinking and planning skills.
An alternative Western name for this game is Hop Ching checkers, while in China it is known as Tiaoqi (“jump game”). Given the Japanese passion for logic games, Chinese Checkers naturally made its way to the Land of the Rising Sun as well. There it is known as the “diamond game” (ダイヤモンドゲーム) and differs slightly in rules from the 1892 original.
Some Japanese versions allow longer sequential jumps, and the game’s objective may include not only moving all pieces to the opposite starting point but also capturing specific positions. There are also rare variations in which players use special pieces or extended boards — shaped like a twelve-pointed star. These formats are popular in hobby clubs and board game communities in Asia.
To this day, Chinese Checkers remains one of the few board games that has changed very little in over a hundred years. Thanks to adaptations in both print and digital formats, it continues to be relevant and attracts players of all generations.
Fun facts
- In some countries during World War II (for example, the United Kingdom), sales of Chinese Checkers declined due to its “German” origin, despite the neutral name.
- In the 20th century, portable travel sets with magnetic pieces became popular — Chinese Checkers became an essential game for trips and picnics.
- There are rare variations of Chinese Checkers that use a die to introduce an element of chance.
- Jumping over pieces does not remove them from the board. Unlike traditional checkers, in this game, pieces are not “captured” but used as a base for movement, adding tactical depth.
- In the 1950s, Chinese Checkers was advertised on the radio — a rarity for board games of that time.
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