Sudoku (数独) — one of the world’s most famous number puzzles, which has gained global popularity and become part of everyday culture. Its challenges are published daily in newspapers around the world, and millions of people of all ages start their morning by filling in the magic square. Remarkably, despite its Japanese name, the origins of Sudoku are not connected to Japan: the British press noted that the puzzle, which captivated the nation, actually began in a small New York magazine. This game differs from other logic entertainments by the simplicity of its rules and the depth of its solutions — it develops the intellect, provides the joy of discovery, and has long become synonymous with an elegant logical challenge.
History of Sudoku
Predecessors of the puzzle
The idea behind Sudoku has a history of more than two centuries. As early as the 18th century, Swiss mathematician Leonhard Euler described Carré latin (Latin squares) — tables in which symbols do not repeat in any row or column. This was a mathematical concept that became the prototype of future number puzzles. At the end of the 19th century, the first games resembling Sudoku appeared in the French press.
Thus, in 1892 the newspaper Le Siècle published a 9×9 magic square in which numbers not only could not repeat but also had to add up to the same sum in rows, columns, and major diagonals. Its competitor La France in 1895 offered a simplified version without summation — each number from 1 to 9 had to appear once in every row, column, and in the so-called «diabolical square» of 3×3 (a historical term used by the editors). Essentially, this was almost the modern Sudoku game, only without the visual division into small squares. These French puzzles did not last long — from the beginning of the 20th century they were forgotten, and until the 1970s such tasks did not attract attention.
Creation of modern Sudoku
The modern history of classic Sudoku began in the USA. In 1979 the American publishing house Dell Magazines released a new puzzle under the name Number Place. Its author is considered to be independent puzzle developer Howard Garns — a 74-year-old retired architect from Indiana. Dell magazines did not credit authors, but later researchers, particularly crossword historian Will Shortz, discovered that Garns’ name appeared in all issues with this new puzzle and was absent in others. Thus the world learned the name of the man who invented Sudoku in its modern form.
The first publication of Number Place appeared in the May issue of Dell Pencil Puzzles & Word Games and immediately attracted puzzle enthusiasts. The rules were fully consistent with today’s: the task was to fill in empty cells so that each row, each column, and each small 3×3 square contained all digits from 1 to 9, without repetition. Garns quickly refined the format: as colleagues recalled, he simplified the conditions to the bare minimum, removing unnecessary complications. Later, the puzzle was regularly published in American collections, although it remained a niche entertainment. Garns himself did not live to see the worldwide triumph of his creation — he passed away in 1989, never knowing how popular the game he invented would become.
Conquering Japan
In the early 1980s the number puzzle crossed the ocean and found new life in Japan. In 1984, Maki Kaji (鍜治 真起), the founder of the first Japanese puzzle magazine, came across the American Number Place and decided to introduce it to Japanese readers. In the April issue of the magazine Monthly Nikolist, an adapted version of the puzzle was published under the long title «Sūji wa dokushin ni kagiru» (数字は独身に限る) — which literally meant «numbers should remain single,» i.e., not repeat. It was this humorous phrase that formed the basis of the new name. On the advice of colleagues, Maki Kaji shortened the phrase to the concise word «Sūdoku» (数独, «number that remains single»), taking only the first characters of the compound words. Thus appeared the name that soon became known worldwide.
At first, Sudoku conquered only Japan. Kaji and his friends from the company Nikoli — named after a racehorse that won a derby in 1980 — actively popularized the new game. The magazine Nikoli began to regularly print Sudoku from 1984, although at first it was not a hit and lagged behind other puzzles in the publication. Over time, interest grew, largely because Nikoli encouraged readers to submit their own tasks. In 1986 the editors introduced two formatting rules: the number of initially filled digits was limited to 32, and their placement had to be symmetrical relative to the center of the grid. These standards gave the puzzles aesthetic appeal and additional complexity.
By the 1990s, Sudoku had already become firmly embedded in Japanese gaming culture — it was printed in newspapers (for example, the daily Asahi Shimbun included Sudoku in its pages), local tournaments were held, and a community of enthusiasts was formed. In Japan the name «Sudoku» became a trademark of the company Nikoli, so other publishers had to use the original name Number Place (番号プレース) or its shortened form Nanpure (ナンプレ). An interesting division resulted: in Japan the game was more often called by its English name — Number Place, while outside Japan the Japanese name — Sudoku — took hold.
Worldwide popularity
The spread of Sudoku to the level of a global phenomenon took two decades. At the end of the 1990s the Japanese puzzle became known in the West — largely by chance. In 1997, New Zealand lawyer and retired judge Wayne Gould, while walking in Tokyo, saw a Sudoku book and became fascinated by the challenge. Over several years he developed a computer program that generated unique puzzles, and by the early 2000s he was actively offering Sudoku to newspaper publishers.
The first was the small newspaper Conway Daily Sun in the state of New Hampshire (USA), which published Sudoku in the fall of 2004. But the truly explosive success came in Europe. Gould turned to the London newspaper The Times, where they knew about the British love for crosswords and number puzzles. On November 12, 2004, The Times printed the first puzzle under the name Su Doku, and within just a few weeks the new game had captured readers’ attention. By early 2005 Sudoku had become a national craze in the United Kingdom: puzzles became a daily feature in many major publications, and special magazines and book collections appeared.
Newspapers staged humorous stunts — for example, in May 2005 the weekly The Guardian G2 declared itself the first publication to print a Sudoku grid on every page of an issue. By the summer of 2005 people across the country on trains and buses were engrossed in solving numbers, and terms like «easy,» «hard,» and «devilish» became firmly associated with Sudoku difficulty levels. The demand for new tasks was so high that competition broke out between publishers and authors for the right to print them. By the end of the decade, the number of regular Sudoku players worldwide was estimated to exceed 100 million — a phenomenal success for a game that until recently had been known only to a narrow circle of enthusiasts.
By 2006 the global Sudoku craze had reached Russia and other post-Soviet countries — newspapers and magazines everywhere began publishing these Japanese-American puzzles. Popularity was also fueled by the development of digital technologies. Sudoku moved to mobile phones and computers: as early as 2005–2006, video games and apps appeared that allowed Sudoku to be solved on screens. After the launch of the App Store in 2008, about 30 Sudoku games for the iPhone appeared there within the first two weeks. Now one could try this puzzle in any format — from print collections to websites or smartphones.
Worldwide recognition of Sudoku was also confirmed on a competitive level. In 2006 the first World Sudoku Championship was held in Italy, organized by the World Puzzle Federation. Since then, championships have been held annually, bringing together the strongest solvers from all continents. The puzzle also entered television culture: in the summer of 2005 the British channel Sky One held the first television show in history, Sudoku Live, where teams of participants solved the puzzle against the clock live on air. Shortly afterward the BBC launched the quiz Sudo-Q, which combined elements of a quiz show with a simplified form of Sudoku. The puzzle of numbers truly became an international language: regardless of their native tongue, players around the world understand the essence of these 9×9 grids and enjoy solving them.
Variations of the Sudoku game
The classic version of Sudoku uses a 9×9 grid and the numbers 1–9, but over time many variations of this game have emerged. The simplest are reduced or expanded grids. For beginners and children, there are mini-Sudoku puzzles on 4×4 or 6×6 boards, where numbers 1–4 or 1–6 must be placed. Expanded formats are also popular: for example, The Times publishes 12×12 Sudoku, where numbers up to 12 are used. Dell Magazines regularly prints a 16×16 puzzle called Number Place Challenger, which involves numbers 1–16 (sometimes letters A–F are used instead of 10–16).
Japanese publishers from Nikoli went even further, creating a giant 25×25 Sudoku (known as Sudoku the Giant). The most extreme variant was a 100×100 grid, unofficially called «Sudoku-zilla»: this monster puzzle was published in 2010 and became an incredible trial even for the most patient players. Another direction of variation involves combined and more complex rules.
There are Sudoku puzzles with overlapping fields, where several grids intersect. An example is the famous Samurai Sudoku, consisting of five overlapping 9×9 grids forming the shape of a Japanese fan (in Japan this variant is called Gattai-5, meaning «five in one»). Another category is the addition of new logical requirements. For example, Diagonal Sudoku requires that numbers not repeat not only in rows and blocks but also along both main diagonals of the field. A popular variant is Killer Sudoku, which combines the classic rules with elements of Kakuro: the grid is divided into groups of cells, each with a specified sum, and the player must place numbers that do not repeat and that add up to the required number within each group. At the same time, the basic restrictions of Sudoku remain.
There are variations with additional restrictions, such as Even-Odd Sudoku, where some cells are marked and may contain only even or only odd numbers. There are versions without initial digits but with other clues — for example, comparison signs («greater-less» between neighboring cells) or marks of difference by 1 (the so-called consecutive Sudoku). Finally, three-dimensional versions have appeared — for example, Sudoku Cube, an analogue of the Rubik’s Cube, where colors or numbers must be arranged according to Sudoku principles on all faces of the cube.
It is difficult to list them all — the imagination of authors seems limitless. Yet in all these versions the spirit of the original game remains: whether it is a new form of grid or an additional condition, the goal is still to logically place a set of symbols without repetitions according to the given rules.
Interesting facts about Sudoku
- Records and mathematics. The combinatorics of Sudoku is astonishing. Mathematicians Bertram Felgenhauer and Frazer Jarvis calculated that the number of different solved 9×9 grids (counting filled grids, not puzzles) is 6 670 903 752 021 072 936 960 — more than six sextillion variants. At the same time, a properly constructed puzzle is arranged so that it has a single solution. The minimum number of given digits that still allows a puzzle to be uniquely solvable is 17: no Sudoku with 16 or fewer givens exists. This fact was definitively confirmed in 2014 by computer search, which proved the absence of valid Sudoku with 16 open numbers. Today, many unique puzzles with 17 givens are known — a true challenge and source of inspiration for thrill-seekers in Sudoku.
- The largest Sudoku. In addition to the mentioned 100×100 grid, unusual records have been set worldwide. In 2018, in Italy, a physical Sudoku of 369 m² was created — a giant grid on a city square that one could walk across. Maki Kaji, the creator of the name Sudoku, achieved another feat: in 2017 he published the largest crossword in history — a 30-meter grid with 59 381 horizontal and 59 365 vertical words, thus demonstrating that the love of puzzles can take the grandest forms.
- Unconventional use. In June 2008 a drug trial in Australia ended in scandal when it was revealed that four jurors were secretly solving Sudoku instead of listening to testimony. The months-long trial was aborted, and a retrial was ordered, wasting more than 1 million Australian dollars. This curious case showed how absorbing a simple number game can be — to the point that people forget their duties.
- Sudoku in popular culture. At the height of the 2005 boom, Sudoku penetrated the most diverse areas of life. In the United Kingdom, television programs were broadcast where celebrities competed to solve Sudoku against the clock. Composers created music inspired by the logic of numbers: Australian musician Peter Levy wrote the pop song «Sudoku, Just Sudoku,» created under the influence of the puzzle’s popularity and submitted for an award by the Japanese embassy. In fiction, the puzzle also left its mark — detective stories and thrillers of those years often mentioned square grids as a hobby of the characters or part of the plot mystery. In 2006 the Sudoku Board Game was released in England, where the principle of the puzzle was implemented with movable pieces on a board, allowing several players to compete. In just over a year, the word «sudoku» turned from an unknown term into a cultural meme symbolizing intellectual entertainment of the new century.
- The hardest Sudoku. In 2010 Finnish mathematician Arto Inkala, a professor at the University of Helsinki, created a puzzle that the British press — particularly The Guardian and several other outlets — presented as «the hardest Sudoku in the world.» Its solution required dozens of steps and the use of rare logical techniques. The next day, editors published a detailed solution scheme to show that the puzzle had a unique solution. However, it is important to emphasize: this was a media title, not an officially recognized record, since there are no objective criteria for determining the «hardest» Sudoku. Nevertheless, Inkala’s puzzle became a symbol of extreme difficulty in public perception and is still mentioned as an example of an intellectual challenge worthy of experts.
- Cognitive training for the elderly. In Japan and several other countries, Sudoku is widely used in health and educational programs for elderly people. Research, including publications in the journals Frontiers in Aging Neuroscience and Frontiers in Psychology, records the positive effect of regularly solving such tasks on attention, memory, and reaction speed. Japanese studies have noted that daily practice of Sudoku contributes to maintaining cognitive functions and slowing age-related changes. Scientists emphasize: despite the benefits, the overall scientific consensus remains cautious, since long-term effects still require further confirmation. Nevertheless, Sudoku has firmly entered the arsenal of so-called «mental gymnastics» and has become part of the approach to active longevity, along with crosswords, board games, and other forms of intellectual activity.
The path of Sudoku — from Euler’s concept of the Latin square to a worldwide phenomenon — clearly shows the significance a game that seems simple at first glance can acquire. Today Sudoku is not only a way to pass the time, but also an element of modern culture, uniting people through a love of logical challenges. The puzzle has played a major role in popularizing mathematical thinking: as a columnist for The Guardian noted, Sudoku has perhaps become the only game to instill the joy of solving mathematical problems in such a broad audience.
Arising at the intersection of American ingenuity and Japanese game design finesse, Sudoku has combined the best qualities of logic games — elegance, fascination, and the ability to train the mind. It is no wonder that it is still called «the magic of numbers,» referring to the special charm with which digits come together in perfect order. Sudoku holds an honorable place among classic puzzles, standing alongside chess, crosswords, and the Rubik’s Cube in its influence on popular culture and people’s minds.
Becoming familiar with the history of this puzzle helps one see the very process of solving it differently. Each completed grid becomes a small victory of reason over the chaos of numbers. For this, no special skills or equipment are needed — only attention, patience, and the desire to challenge oneself. Sudoku is valued for its rare combination of usefulness and pleasure: the game develops logic and memory, while at the same time providing aesthetic satisfaction from the achieved order. That is why it is increasingly perceived not only as entertainment but also as a stylish hobby, a kind of gymnastics for the mind.