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The story behind the game

Chess — one of the oldest and most famous games in the world. This strategic duel between two opponents has passed through the centuries, evolving alongside cultures and becoming part of their heritage. The game has gained millions of admirers and has become a symbol of intellectual competition. The history of Chess is important because it reflects cultural exchange between nations and the development of ideas that have enriched the game over the centuries.

From courtly legends and royal chambers to international tournaments — Chess has always stood out among other board games for its depth and unique style. It has taken a firm place in world culture: its imagery appears in literature and art, scenes of play are found in cinema, and matches between champions attract as much public attention as sports finals. Let us trace the path of this remarkable game from its origins to the present day and see how the rules and appearance of the “royal game” have changed over the centuries.

History of Chess

Origin and early years

The origins of Chess are shrouded in legend, but most historians agree that the prototype of the game appeared in northern India around the 6th century AD. The early Indian version was called Chaturanga (Caturaṅga), which translates from Sanskrit as “four parts of the army.” Each piece represented a branch of the armed forces: pawns — infantry, knights — cavalry, elephants — war elephants, and rooks — war chariots. It was the combination of these four elements that distinguished Chaturanga from simpler board games: different pieces had different moves and roles, and the ultimate goal was to protect the main piece — the prototype of the modern king.

The author of Chaturanga cannot be identified, which is unsurprising given the remoteness of that era. Nevertheless, Indian legends mention a courtier named Sissa ben Dahir (Sissa ben Dahir), who was considered the inventor of Chess. According to legend, he presented the raja with the first Chessboard and requested an unusual reward — grain, the quantity of which was to double on each subsequent square. Thus arose the famous “Sissa’s problem” (“The Wheat and Chessboard problem”), which vividly demonstrated the power of geometric progression: the final number of grains proved so immense that it exceeded all the reserves of the kingdom. Although this story, first recorded only in the 13th century, is legendary, it underscores the ingenuity and mathematical depth that have long been associated with Chess.

From India, the game spread to the Sassanid Empire in Persia. There it was called Shatranj (Šatranj) — a word derived from the Sanskrit Chaturanga. Shatranj quickly entered courtly entertainment and became part of the intellectual culture of the Persian elite. The epic poem “Shahnameh” (شاهنامه — “The Book of Kings”), written by Abu’l-Qāsim Firdawsī, tells a legend about how the game first appeared at the court of King Khosrow I (Xosrōe). According to the story, an Indian raja sent the Chessboard as a riddle and challenge to the Persians, and the sage Buzurgmehr deciphered the rules of the new pieces and in response invented Nard — the ancestor of modern backgammon. Although this story is doubtful in historical terms, it illustrates the strong impression the new game made.

By the 7th century AD, Chess had become popular in Persia, and both its rules and pieces had undergone noticeable changes. A new piece appeared — the queen (from the Persian “ferz,” meaning adviser), which was absent in Indian Chaturanga. The queen of that time was far weaker than the modern one: she could move only one square diagonally and was the forerunner of today’s powerful monarch. Other pieces also had restrictions. The bishop (then called alfil) moved by jumping two squares diagonally, leaping over the intermediate square, making it less versatile than its modern counterpart. The main goal of Shatranj was to checkmate the opponent’s king or to achieve the so-called “bare king,” capturing all of the opponent’s pieces and leaving the monarch defenseless.

From the Persians, Chess inherited not only the game itself but also the term “mate.” The word “checkmate” derives from the Persian expression “shah mat,” meaning literally “the king is helpless” or “the king is defeated.” This phrase was used in antiquity to declare a situation where the king had no way to escape. From it comes the modern phrase “check and mate,” meaning that the king is trapped with no way out. It is noteworthy that the word “shah” (“king”) itself gave rise to the name of the game in many European languages. The English “chess” and the French “échecs” come from Old French “eschecs,” which in turn originates from the Arabic “shatranj,” borrowed from the Persian “shah.” Thus, even in the names of the game, its journey from the Ancient East to Europe is reflected.

Spread around the world

Arab conquests and trade routes played a decisive role in the rapid spread of Chess from Persia both westward and eastward. After the Arab conquest of Persia in the 640s AD, the game known as Shatranj spread throughout the Middle East and North Africa. Soon Chess became an important part of the intellectual life of the Caliphate: it was studied alongside astronomy, mathematics, and literature. Already in the 9th century in Baghdad appeared the first great Chess theorists, such as as-Suli (as-Suli) and al-Adli (al-Adli), authors of treatises that analyzed endgames, openings, and playing techniques in Shatranj.

By the 10th century, Chess was well known in Europe: it arrived through Muslim Spain (al-Andalus) and Sicily, where it took root in courtly culture. Almost simultaneously, Chess reached distant Scandinavia — brought there by the Vikings, as evidenced by the discovery of game pieces in ancient burials. One of the most famous archaeological finds is the collection known as the Lewis Chessmen, discovered on the Isle of Lewis in Scotland. These miniatures, dating from the 12th century and probably crafted by Norwegian artisans, were carved from walrus ivory. They depict kings, queens, bishops, warriors, and pawns with a characteristic grotesque expression. The Lewis Chessmen are a unique testament to how deeply the game penetrated medieval European culture and reflected the artistic traditions of its time.

As Chess spread, its names changed in different languages. In medieval Latin texts, the game was often called “the game of kings” (rex ludorum), emphasizing its prestige and connection to the ruling elite. In vernacular languages, variants derived from “shah” or “shah mat,” meaning “threat to the king,” became established. In the Old Russian tradition, the word “shakhmaty” came from the Persian-Arabic world through intermediary languages and coexisted with the term “tetradi” (from Shatranj).

It is also interesting that the pieces acquired local characteristics in different countries. Thus, in Western Europe, the elephant was reinterpreted as a bishop: hence the English “bishop” and the French “fou” (“jester,” “madman”). It was believed that the shape of the piece resembled either a miter or a jester’s cap. In Russia, however, the same form was seen as an elephant, and the eastern name became fixed. The rooks were sometimes depicted as towers, sometimes as war wagons, and in medieval Russia even as boats — carved wooden ships replacing rooks. This tradition lasted until the 20th century, and old Russian Chess sets sometimes feature miniature boats instead of towers.

These cultural details show that as Chess spread around the world, it not only preserved its basic structure but also absorbed local influences, reflecting the imagination and artistic traditions of different peoples.

During the Middle Ages, Chess became one of the favorite pastimes of the nobility. The game was valued for developing ingenuity, strategic thinking, and planning skills. Monarchs patronized Chess: it is known that the English King Henry I and his descendants were fond of the game, and the French King Louis IX (Louis IX, known as Saint Louis) was also a Chess player. However, in 1254 Louis issued a decree temporarily banning the clergy from playing Chess — probably out of concern that they were spending too much time on it, neglecting their religious duties. Such bans, however, could not stop the game’s spread.

By the 13th century, the game was known almost throughout Europe — from Spain and Scandinavia to the British Isles and Rus. A vivid testimony to its popularity is the manuscript created in 1283 at the court of the Castilian king Alfonso X the Wise (Alfonso X el Sabio). This illustrated treatise, known as “The Book of Games” (Libro de los juegos) and sometimes called “Alfonsina,” contained a large section devoted to Chess: it described the rules of Shatranj, included problems, and gave examples of games. Alfonso X’s work not only systematized knowledge about board games of his time but also showed the great importance attributed to Chess in medieval European culture.

The birth of modern rules

In the 15th century, Chess underwent a true revolution in its rules, giving the game a form close to the modern one. Until then, even up to the late Middle Ages, the rules varied greatly by region, and games of Shatranj developed slowly and were mostly positional in character. But around 1475 (the exact date is unknown, though most scholars point to the end of the 15th century), new rules began to be used in Italy or Spain, dramatically increasing the game’s dynamism.

The main innovation was the transformation of a relatively weak piece — the queen (adviser) — into a powerful monarch. Now the queen could move any number of squares vertically, horizontally, or diagonally, becoming the strongest piece on the board. Major changes also affected the bishop: previously limited to jumping two squares diagonally, it was now allowed to move any distance along the diagonals. As a result, the game became much more dynamic, checkmates were achieved faster, and play was enriched with combinations and brilliant attacking possibilities. It is no coincidence that contemporaries called the new style “mad queen Chess,” emphasizing the newly increased power and importance of the queen in the revised rules.

In the following centuries, other important improvements were introduced. As early as the 13th century, some regions used the rule allowing a pawn to move two squares forward from its starting position, but it became universally accepted only by the 16th century. Around the same period, two other significant elements appeared: castling — a simultaneous move of the king and rook allowing the monarch to take shelter and the rook to activate — and the en passant capture, which allowed a pawn to capture an opposing pawn that had just advanced two squares. These innovations were practiced by the late 15th century but became widely recognized and formally established only by the 17th–18th centuries.

Not all the rules immediately took their modern form. For example, the possibility of promoting a pawn to a queen was interpreted differently at first: until the 19th century, in some regions it was considered illogical to allow two queens on the board at once if the original queen had not been captured. Gradually, these norms were unified, and Chess acquired a single system of rules.

The first printed books on Chess played a major role in standardizing the game. As early as 1497, the Spaniard Luis Ramírez de Lucena published the treatise “Repetition of Love and the Art of Playing Chess” (Repetición de Amores y Arte de Ajedrez), in which he set out the updated rules and presented the first systematic opening analyses. In the 16th century, the Italian Pedro Damiano published a popular guide with practical advice that became a handbook for many players. In 1561, the Spanish priest Ruy López de Segura wrote “The Book on the Invention and Art of Playing Chess” (Libro de la invención liberal y arte del juego del axedrez), in which he systematically described opening principles in detail. Since then, his name has been attached to one of the classic openings — the “Ruy López opening,” which is still widely used in top-level tournaments today.

By the end of the 16th century, the rules of Chess had taken their final, familiar form. The game gradually ceased to be merely the pastime of nobles and was increasingly perceived as an intellectual competition. In the major cities of Europe, the first Chess clubs and cafés began to appear, where enthusiasts met, discussed games, and tested their skills in matches. One of these centers was the Café de la Régence in Paris, opened in the 1680s. For a century and a half, it gathered the strongest Chess players in France and Europe, and later it was the playing ground of François-André Danican Philidor, a future classic of Chess thought.

Philidor, an outstanding French master of the 18th century, became famous not only as a musician but also as one of the first Chess theoreticians. His work “Analysis of the Game of Chess” (Analyse du jeu des échecs, 1749) had a tremendous influence on the development of Chess science. It was in this book that he formulated the famous principle: “The pawn is the soul of Chess.” This idea changed the way the game was viewed: for the first time, pawn structure was recognized as the foundation of strategy rather than a secondary element. Philidor’s book laid the groundwork for the positional approach that would later dominate Chess theory.

Chess in the new era

The 19th century was the time when Chess finally took shape as both sport and science. The beginning of this new era is associated with the first international tournament, held in London in 1851. The winner was the German master Adolf Anderssen, whose game against Lionel Kieseritzky went down in history as the “Immortal Game,” admired for its elegance and bold combinations. The 1851 tournament attracted enormous public and media attention, cementing Chess as a true spectator competition.

At the same time, the tradition of matches for the title of strongest player began to take shape. As early as 1834, the Frenchman Louis-Charles de La Bourdonnais proved his superiority in a series of games against the Irishman Alexander McDonnell, being regarded unofficially as the strongest Chess player in the world. In the mid-century, the American genius Paul Morphy dazzled Europe, defeating its leading masters in 1858–1859 and astonishing contemporaries with the ease and depth of his play.

The official history of the World Chess Championship began in 1886, when the first match for the world title took place between the Austro-Hungarian master Wilhelm Steinitz and the representative of the Russian Empire Johannes Zukertort. Steinitz won, becoming the first official world champion and the founder of a new tradition of regular matches for the Chess crown.

The development of Chess in the 20th century led to the creation of international organizations that united the Chess world. In 1924, FIDE (Fédération Internationale des Échecs, the International Chess Federation) was founded in Paris — a global governing body coordinating tournaments, setting uniform rules, and regulating relations between national federations. Today FIDE includes Chess organizations from 201 countries and is officially recognized by the International Olympic Committee.

Since 1927, Chess Olympiads have been held under the auspices of FIDE — team world championships that have become the main arena for competition among the best national teams. Thanks to FIDE, the world champion title acquired a consistent and institutionalized form: beginning with Wilhelm Steinitz, the 20th century saw a succession of outstanding players fighting for the Chess crown.

Among them were Emanuel Lasker, who held the title for a record 27 years (1894–1921); the Cuban José Raúl Capablanca, nicknamed “the Chess machine” for his flawless technique; Alexander Alekhine, famous for his daring combinations; Mikhail Botvinnik, the “patriarch” of the Soviet Chess school; Bobby Fischer, whose matches during the Cold War took on political symbolism; and Garry Kasparov, who occupied the top of the world rankings for many years. These names became the emblems of entire eras in the history of Chess.

One of the reasons for the sustained popularity of Chess in the 20th century was the evolution of Chess theory. After the romantic period of the 19th century, when risky attacks and sacrifices were in vogue, a more positional, scientific style of play gradually became dominant, established by Wilhelm Steinitz and his followers. Steinitz showed that victory could be achieved not only through flashy combinations but also by the gradual accumulation of positional advantages.

In the 1920s, a new movement emerged — hypermodernism. Its advocates, such as Aron Nimzowitsch and Richard Réti, proposed a different approach to controlling the center: they argued that it was sufficient to control it with pieces from the flanks rather than occupy it directly with pawns. This challenged classical principles and led to the development of entirely new strategic ideas.

Thus, Chess became a true laboratory of thought: each generation made its own contribution to the understanding of the game. Books on Chess strategy and tactics were published in large numbers, becoming part of the broader cultural landscape and popularizing Chess far beyond the circle of professionals.

At the end of the 20th century, computer technology entered the world of Chess, bringing a genuine revolution. In 1997, IBM’s supercomputer Deep Blue defeated world champion Garry Kasparov in a six-game match. This event marked a new era — the confrontation between human and machine in intellectual sports. Since then, computer analysis has become an integral part of Chess preparation: today programs play stronger than any grandmaster, yet this has not diminished the fascination of human tournaments.

On the contrary, technological development has made Chess accessible to the masses. Since the mid-1990s, online Chess has rapidly gained popularity, allowing people to play opponents from all over the world. By the 2020s, the game experienced another surge of interest thanks to media: live broadcasts of matches on streaming platforms attract hundreds of thousands of viewers, and after the release of the series “The Queen’s Gambit” (2020), Chess reached record levels of popularity. According to the UN, around 605 million people worldwide play Chess regularly today — roughly 8% of the global population. This impressive figure confirms that the ancient game remains relevant in the digital age.

Interesting facts about Chess

  • The longest game. The official record for the longest Chess game is 269 moves. This was achieved by grandmasters Ivan Nikolić and Goran Arsović in Belgrade in 1989. Their exhausting struggle lasted 20 hours and 15 minutes and ended in a draw. Today, breaking this record is almost impossible due to the “50-move rule,” according to which a game is automatically drawn if no pawn move or capture occurs within 50 consecutive moves.
  • The fastest checkmate. At the other extreme is the so-called “fool’s mate,” the shortest possible checkmate in Chess. It occurs in just two moves: White makes grave errors in the opening, and Black checkmates on the second move. In practice, such an ending is found only among the most inexperienced players, but theoretically, it remains the absolute speed record for completing a game.
  • Chess and culture. Chess has deeply permeated world culture and has repeatedly become a symbol of intellectual confrontation. In literature, one of the most famous examples is Lewis Carroll’s fairy tale “Through the Looking-Glass” (1871), constructed as a Chess game: Alice moves across the board as a pawn and ultimately becomes a queen. In cinema, Chess often serves as a metaphor for intellectual struggle. The legendary scene from Ingmar Bergman’s film “The Seventh Seal” (1957) shows a knight playing Chess with Death. In the “Harry Potter” film series, the scene of “wizard’s Chess” is presented as a dramatic battle. In the 21st century, Chess has remained part of popular culture. In 2020, the aforementioned series “The Queen’s Gambit” was released, featuring a young prodigy Chess player as its heroine. The series’ success sparked a real Chess boom: set sales tripled, and demand on eBay grew by 215% within weeks of the premiere. Chess has also inspired musicians: in 1986, members of the group ABBA collaborated with composers to create the musical “Chess,” set against the backdrop of a Cold War candidates’ match. The production became a cultural phenomenon, turning Chess into a metaphor for political and personal confrontation.
  • National variations. In different countries, Chess developed uniquely, acquiring local traits and variations. In the Middle East, Shatranj took root; in China, the game Xiangqi (Chinese Chess) emerged; and in Japan — Shōgi. All belong to the same family but differ in rules and pieces. In China and Japan, the pieces are flat with inscribed characters and move along line intersections rather than squares. In India, there was a special variant — Chaturaji, or four-player Chess, in which four participants played from the corners of the board. As for classical Chess, in the 20th century, the Soviet Chess school gained immense fame. In the USSR, Chess was cultivated as both a sport and a tool of intellectual development, producing a galaxy of world champions. Even after the American Bobby Fischer ended the Soviet grandmasters’ dominance in 1972, the Soviet Union soon regained the title: from 1975 to 2000, the world champion title was consistently held by players from the USSR and the post-Soviet space — including Anatoly Karpov and Garry Kasparov. Chess also holds a special place in Armenia, the first country in the world to introduce it as a mandatory school subject. Since 2011, all Armenian students in grades 2–4 study Chess alongside mathematics and languages. This initiative aims to develop logic, concentration, and a sense of responsibility in children, underscoring the recognition of Chess not only as a game but also as an educational tool.
  • The modern era of online Chess. Today Chess.com is the world’s largest Chess platform, uniting over 140 million registered users and attracting millions of daily players. The platform’s history began modestly: the domain chess.com was registered in 1995 to promote an educational program called Chess Mentor, and in 2005, entrepreneurs Erik Allebest and Jay Severson acquired it. In 2007, the site was relaunched in its modern format — as a portal combining online play, learning materials, and a Chess community. Since then, Chess.com has grown to a global scale. In 2022, the company took a major step by acquiring the Play Magnus Group, founded by world champion Magnus Carlsen, which manages brands like Chess24 and Chessable. This integration strengthened Chess.com’s leadership in the world of online Chess, making it a hub where education, play, tournaments, and media converge.

From the Indian battlefield to modern online platforms, Chess has become an integral part of human civilization. The game has absorbed Eastern wisdom, European chivalry, and modern rationality. Chess is valuable not only as entertainment or sport but also as a cultural phenomenon: it develops strategic thinking, self-discipline, and respect for the opponent.

Today it continues to bring together people of all ages and nations over the checkered board. From friendly games in courtyards to world championships — Chess remains an arena for intellectual duels and willpower. The game offers everyone the chance to experience the beauty and elegance of combinations. Chess — not just a game, but a universal language spoken by the entire world, a language of logic, creativity, and thought.

Despite the emergence of many new forms of entertainment, Chess continues to attract new generations. In this game, sport, science, and art combine in a remarkable way, preserving its freshness and inexhaustible appeal. After learning its rich history, it is natural to move from theory to practice: true understanding of Chess is born only at the board. In the next part, we will examine in detail the rules and main principles of this royal game, so that everyone can take their first steps and feel its unique charm.

How to play, rules and tips

Chess — is a logical board game for two opponents, played on a board of 8×8 squares. One player controls 16 white pieces, the other — 16 black. The goal — to checkmate the opponent’s king, that is, to create a position in which the king is under attack and has no legal escape. A game can last from a few minutes (in blitz) to several hours, and in classical tournaments time control often exceeds 5–6 hours. The equipment for Chess is extremely simple: a board and a set of pieces. There is no element of chance or hidden information — everything depends on logic and the precision of calculation.

The rules of the game may seem complicated at first because of the variety of pieces and situations, but they are logical and elegant at their core. Chess combines the simplicity of individual moves with the infinite depth of combinations. Unlike many other games, everything here depends on the player’s ability to analyze, plan, and anticipate the opponent’s actions. This discipline develops strategic thinking, focus, and self-control, turning every match into an intellectual duel.

Chess is often compared to a battle simulation: two «commanders» have limited resources and try to outplay one another. Yet beyond this military metaphor, Chess is also an art of communication, a kind of etiquette of character. Opponents at the board silently exchange emotions through their moves, conducting a «dialogue of pieces» in which their style, ideas, and temperament are reflected. It is this combination of rational calculation and subtle psychological play that makes Chess truly captivating on a sensory level.

Next, we’ll explore how to play Chess: step by step we’ll outline the basic rules — piece movement, check, checkmate, and stalemate, as well as special moves like castling, en passant, and pawn promotion, — and then we’ll offer several practical tips for beginners to help them improve faster.

Chess rules: how to play

Basic principles

  • Starting position. The Chess board is placed between the players so that the square in each player’s right-hand corner is white. At the start, both sides have 16 pieces: king, queen, two rooks, two bishops, two knights, and eight pawns. Pawns are positioned on the second rank — directly in front of the major pieces. On the first rank, rooks stand in the corners, next to them the knights, then the bishops. The remaining central squares are occupied by the king and queen. Remember the rule: the queen loves her color — the white queen starts on a light square, the black queen on a dark one. Thus, the white queen stands on d1, the king on e1; the black queen on d8, the king on e8.
  • Capturing. If a piece moves to a square occupied by an opponent’s piece, the latter is removed from the board. Capturing always happens by occupying the opponent’s square; no piece (except the knight) may jump over others. It is forbidden to capture one’s own pieces.
  • Check and checkmate. When the king is attacked by an opposing piece, it is check. The player must remove the threat: move the king, block the attack, or capture the attacking piece. If the threat cannot be avoided — it is checkmate, and the game ends. Announcing «check» aloud is not required.
  • Castling. The only move where two pieces of the same color move simultaneously — the king and a rook. The king moves two squares toward the rook, and the rook moves next to him on the opposite side. There are two types of castling: short (two squares) and long (three squares). Conditions: neither piece may have moved before, no pieces may stand between them, and the king may not be in check or move through an attacked square.
  • En passant. If a pawn advances two squares and lands beside an opponent’s pawn, the latter may capture it as if it had advanced only one square. This capture must be made immediately on the next move.
  • Pawn promotion. When a pawn reaches the last rank (the eighth for white, the first for black), it is immediately promoted to any piece chosen by the player, most often a queen. It is possible to have multiple queens on the board at once.
  • Stalemate. If a player has no legal moves but their king is not in check, the game is declared a draw.
  • Threefold repetition. If the same position occurs three times with the same possible moves, either player may claim a draw.
  • The «50-move» rule. If 50 moves (by each side) occur without any captures or pawn moves, the game may be declared a draw upon request.
  • Draw by agreement. Players may agree to a draw at any time. In tournaments this is done formally, while in friendly games it may be offered verbally.
  • Etiquette and time. In tournaments, each player is given a limited amount of time (for example, 90 minutes plus an increment per move). When time runs out, the player whose clock reaches zero loses. The «touch-move» rule also applies: if a player touches one of their own pieces, they must move it; if they touch an opponent’s piece, they must capture it (if legal). This rule preserves order and sportsmanship at the board.

How the pieces move

  • General principles. White always moves first, and players alternate turns. Each piece moves according to its own rules, creating the strategic diversity of Chess. Understanding these principles is the foundation of any game.
  • King. The most important piece. Moves one square in any direction — vertically, horizontally, or diagonally. The king may not move to a square attacked by an opponent’s piece (you cannot place your king in check).
  • Queen. The most powerful piece. Moves any number of squares vertically, horizontally, or diagonally, combining the powers of the rook and bishop. The queen may move in any direction until meeting an obstacle.
  • Rook. Moves any number of squares vertically or horizontally. Cannot jump over pieces — its movement stops at the first obstacle.
  • Bishop. Moves diagonally any number of free squares but cannot jump over others. Each bishop is restricted to squares of a single color: one light, one dark.
  • Knight. Moves in an «L» shape: two squares in one direction (vertically or horizontally) and one perpendicular. The knight is the only piece capable of jumping over others, making it especially useful in cramped positions.
  • Pawn. Moves forward one square only. From its starting position, it may advance two squares if unobstructed. Pawns capture diagonally forward (left or right). Pawns cannot move backward.

Game variants and formats

The rules of Chess are the same worldwide, allowing people from any country to communicate instantly across the board. However, there are officially recognized variants and formats that add new dimensions to the game. One of the best-known is «Fischer Random Chess» (Chess960), invented by former world champion Bobby Fischer. In this variant, the initial arrangement of pieces is determined randomly (under strict rules preserving symmetry and the possibility of castling). There are 960 possible starting positions. The idea of Chess960 is to eliminate memorized openings and test pure chess thinking. This format is officially recognized by FIDE, and world championships are held regularly under these rules.

Rapid and blitz Chess formats — which differ only in time control — are also widely popular. They include rapid (games lasting from 15 to 60 minutes) and blitz (5–10 minutes). The rules of movement remain the same, but the pace is much faster, requiring instant reactions and intuition. There are also team variants inspired by Chess. For example, «Bughouse» (also called «Tandem Chess»), played by two teams of two, where captured pieces are handed to one’s partner, who may place them on their own board. This version is popular in informal settings and develops team coordination.

Nevertheless, classical Chess remains the main form of the game, embodying centuries-old traditions, strict rules, and the deep strategic culture of tournaments and schools.

Tips for beginner Chess players

Tactical methods and basic strategy

  • Control of the center. At the beginning of the game, it is important to occupy and control the central squares — e4, d4, e5, d5. The center serves as a platform from which your pieces act most efficiently, covering large areas of the board. By placing pawns and active pieces there, a player gains an advantage in mobility and attack preparation. As the classics said: «Who controls the center controls the game.»
  • Development of pieces. Don’t keep your pieces on their starting squares too long. In the opening stage, it’s important to bring out the minor pieces — knights and bishops — quickly and place them on active squares. A common beginner mistake is moving too many pawns or playing repeatedly with one piece while neglecting the rest. Develop your army evenly: first knights and bishops, then the queen and rooks. Avoid bringing the queen out too early — though it’s the strongest piece, early exposure can make it an easy target.
  • King safety. Take care of your king from the very first moves. In most cases, the best defense is an early castling. A king safely tucked behind pawns in the corner is far less vulnerable than one remaining in the center. Many games are lost simply because players delay castling, exposing themselves to dangerous checks and attacks. Remember: even with a material advantage, you can lose quickly if your king is exposed.
  • Every move with a purpose. In Chess, it’s better to make three thoughtful moves than ten random ones. Before moving, understand your piece’s purpose and how it affects the position. Avoid meaningless maneuvers: each move should strengthen your position, limit your opponent’s options, and bring you closer to victory.

Common beginner mistakes

  • Blunders. A blunder occurs when a player leaves a piece unprotected and loses it for free. It’s one of the most frequent beginner errors. To avoid it, follow a simple rule: after every move, and before your opponent’s move, check whether any of your pieces are attacked and if there are tactical tricks that could lead to material loss. Constant awareness of threats is the foundation of careful and reliable play.
  • Ignoring opponent’s threats. Chess is not a monologue but a dialogue between two minds. You can’t build your play solely on your own ideas without considering the opponent’s plans. Each time your opponent moves, try to understand their intent: what are they strengthening, what are they attacking, what are they preparing? If a piece of yours is under attack, it’s usually wiser to deal with the threat first, then pursue your own ideas. Counting on opponent mistakes rarely pays off; it’s safer to assume they see everything. This mindset builds a stable playing style and helps avoid unnecessary losses.
  • Bringing the queen out too early. Beginners often rush to attack with the queen, hoping to win a pawn or deliver a quick checkmate. But this haste almost always backfires: the opponent chases the queen with minor pieces, forcing her to retreat and lose time. The result — lag in development and weakened position. Remember the golden rule: at the start of the game, the queen waits for her moment. First develop your minor pieces, castle, and only then bring the queen into play.
  • Underestimating pawns. Pawns are the skeleton of a Chess position. Though weak individually, their structure defines the entire strategy of the game. Don’t move pawns unnecessarily: each advance changes the structure and can weaken key squares, especially around your king. Isolated pawns (without neighboring support) and doubled pawns (two pawns on the same file) often become targets of pressure. Maintain a solid pawn structure — it gives your pieces stability and protects your king.

Tactics and calculation

  • Combinational vision. Tactics are built on typical motifs: fork (double attack), pin, discovered and skewer attacks, deflection, attraction, overload, sacrifices, etc. A fork occurs when one piece (often a knight or queen) attacks two targets at once, and the opponent cannot save both. A pin arises when a piece is immobilized because a more valuable piece stands behind it: if it’s the king — it’s an absolute pin (cannot move), if another valuable piece — a relative one. A skewer is a long-range attack through one piece on another along the same line. Study these patterns systematically and solve tactical puzzles: start with mates in one or two, then move on to exercises for winning material and combining motifs — this trains your ability to spot tactical opportunities.
  • Calculate variations. For every serious decision, it’s useful to calculate several moves ahead. Start by identifying 2–3 candidate moves, then focus on forcing continuations — checks, captures, and clear threats. Visualize the position after your move, your opponent’s reply, and the resulting situation. If long calculations are hard at first, limit yourself to one or two half-moves beyond the obvious. Gradually, your calculation depth will grow, and your accuracy in evaluating positions will improve.
  • Don’t rush. Most blunders come from haste. Even when you find a good move, make a quick check: is your piece safe, are you losing tempo, does your move create weaknesses? A quick checklist before hitting the clock helps: checks, captures, threats — for both sides. A valuable tournament rule says: «Found a good move — look for a better one.» Often the second choice turns out stronger. A calm, attentive approach reduces random errors and improves consistency.

Strategic principles and planning

  • Position evaluation. After the opening comes the middlegame — a stage without preset schemes, where success depends on correctly assessing the position. Start by evaluating material balance — who has more and better pieces. Then consider positional factors: piece activity, king safety, central control, pawn structure, and space. Understand the relative value of pieces: a queen is roughly equal to two rooks, a rook to two minor pieces, but this is conditional. Sometimes an active knight is stronger than a «bad» bishop blocked by its own pawns. The position always matters more than numbers — learn to see which pieces truly work.
  • Planning. Based on your evaluation, you form a plan — a long-term idea aimed at improving your position. If you have a development advantage, it makes sense to attack before the opponent completes mobilization. If you have a pair of bishops, open the game and exchange central pawns. If your opponent has two bishops — close the center to limit their scope. A plan may include a pawn break (for example, f4–f5 to attack on the kingside or d4 to fight for the center). It’s important to adjust your plan as the situation changes: flexibility in thinking distinguishes an experienced player. For beginners, it’s enough to choose a simple, logical plan suited to the position.
  • Endgame thinking. The final stage of the game — the endgame — often decides the result, though beginners frequently overlook it, focusing only on attack. Basic endgame knowledge helps you understand which exchanges are favorable. For example, if you know how to win a rook endgame with an extra pawn, don’t hesitate to simplify. If you’re uncertain in the endgame, avoid mass exchanges and keep more pieces for attacking chances. Study elementary positions: checkmate with a queen, with a rook, with two bishops, and basic pawn endings (king and pawn vs. king). Such knowledge builds confidence in converting advantages and saving difficult positions.

Chess is a game one can study endlessly. For a beginner, the main goal is to master the basics: how the pieces move, opening principles, and common tactical motifs. We’ve reviewed key rules and tips that help avoid major mistakes and make your first confident steps. Yet no article replaces practice: real progress comes only through play, analysis of your own games, and learning from mistakes. Remember that every grandmaster was once a beginner. Patience and love for the game — your best allies on this path.

Chess is valuable because everyone finds something in it: some are drawn to the competitive spirit and excitement, others to the beauty of combinations, still others to the intellectual pleasure of problem-solving. This game unites people and trains the mind, offering the emotions of battle and the joy of discovery. Immersing yourself in the world of Chess, you discover a universe of ideas, stories, and personalities that have shaped its culture. Perhaps Chess will become your lasting passion — a source of inspiration, growth, and enjoyment. Ready to try? Play Chess online right now — free and without registration.